Coziesta GamesCozy things, made slowly
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๐Ÿ  Kennel

A safe shelf for maxed-out dogs โ€” and a must for every wolf.

Protected

What the kennel is

The kennel is a storage tab inside the ๐Ÿ  Kennel screen. Dogs placed there are removed from the meadow entirely. They still exist โ€” you can pull them back out any time there's an empty cell โ€” but they're not on the board.

Think of it as a shelf, not a room. The dog is safe, but it also isn't doing anything while it's up there.

Maxed dogs only โ€” except wolves. A dog must have reached your current merge cap โ€” the level shown at the top of the meadow as "Max Lv" โ€” before the "Store in Kennel" button appears. The cap climbs with Player Level:

Player Lv 1 โ†’ cap Lv 3 ยท Lv 2โ€“3 โ†’ Lv 4 ยท Lv 4โ€“5 โ†’ Lv 5 ยท Lv 6โ€“7 โ†’ Lv 6 ยท Lv 8โ€“9 โ†’ Lv 7 ยท Lv 10โ€“11 โ†’ Lv 8

Wolves are the exception. They can be stored at any level, and usually should be โ€” see Wolves in storage below.

๐Ÿ“Š What storage protects against

SAFE FROM AUTO-MERGE WOLVES WELCOME TOO

๐Ÿบ Wolves in storage

Wolves are the one exception to the maxed-only rule. A wolf can be stored at any level, and most of the time it should be.

The reason is simple: a wolf sitting on the meadow agitates its neighbours. Every game tick there's a chance an adjacent dog becomes aggressive โ€” which then has to be calmed for 20 ๐Ÿช™. But the bigger problem is what happens next.

The meadow bites wolves back. Every time a wolf agitates a dog, there's a chance that dog turns around and bites the wolf. Each bite drops the wolf a level. A Lv 1 wolf that gets bitten is removed from the meadow entirely. A Lv 2 wolf usually becomes a Lv 1 wolf and vanishes on the next tick. If you want a wolf to survive long enough to reach the Wolfkeeper, get it off the meadow.
What wolves can't do. A wolf can't be tamed, groomed, bathed, or dressed โ€” the "Treat / Wash" buttons don't appear on a wolf. It also can't be sold at the Market. The only coin value a wolf has is the Wolfkeeper.

What a wolf can do: it can get hungry and sick like any dog, and you can send it to the Vet and cure it for 40 ๐Ÿช™ like any dog. Don't be surprised if a wolf needs feeding โ€” it will.
The three exceptions where a wolf should leave the kennel:

โ€ข Merging. Two wolves at the same level merge into one of the next level up. Pull both out, merge, put the survivor straight back. Never leave them out between operations.

โ€ข Court Recruits (breeding stock). Two wolves at Lv 4+ that are in Court Recruits (not the kennel) breed wolf pups at the parents' level for 150 ๐Ÿช™. Each pup can be delivered to the Wolfkeeper. But plan for escalation โ€” see the warning below.

โ€ข About to deliver. The Wolfkeeper only sees wolves on the meadow or in Court Recruits. Pull a wolf out of the kennel, deliver it, and it's gone โ€” you don't need a meadow cell for long.
The Wolfkeeper raises his price โ€” and his standards. His first delivery takes any wolf Lv 3+ for 650 ๐Ÿช™. But after each delivery he wants a higher-level wolf, and pays more:

1st Lv 3+ ยท 650 ๐Ÿช™  |  2nd Lv 3+ ยท 700 ๐Ÿช™  |  3rd Lv 4+ ยท 750 ๐Ÿช™  |  4th Lv 4+ ยท 850 ๐Ÿช™  |  5th Lv 5+ ยท 950 ๐Ÿช™  |  6th+ Lv 6+ ยท 1,100 ๐Ÿช™

A Lv 4 wolf-breeding pair is only useful for deliveries 3 and 4. After that you'll need to breed your Lv 4 pups together to make Lv 5s, and then Lv 6s โ€” or keep a pair of Lv 6 wolves as permanent breeders.

๐ŸŽฏ When storage is worth it

Storage solves exactly one problem: a finished dog is taking up a cell it can't do anything with. A maxed dog can't merge. It can still join a pack, be delivered to Court, be sold at the Market, or be bred โ€” so don't store a dog you still need for those.

DogStore it?Why
Wolf, any levelโœ… YesAgitates the meadow otherwise; safe here
Maxed dog, nothing else going onโœ… YesFrees a cell, nothing lost
Maxed dog, in a packโŒ NoYou can't re-add a stored dog to a pack โ€” keep working pack dogs on the board
Maxed dog, breeding stockโŒ NoBreeding needs it in a Recruits tab, not the kennel
Maxed dog, Court candidateโŒ NoMove it to ๐Ÿฐ Court Recruits instead
Maxed dog you could sell๐Ÿค” MaybeSell first if it's 100% tamed + bathed โ€” coins beat a shelf
Dog below the cap (non-wolf)โŒ Can'tMust be maxed first
Keep two cells free at all times. Breeding in the Lab needs an empty cell, and so does returning a dog from the Vet or from storage. Running at 36/36 locks you out of half the game.

๐Ÿ“œ The real history

A kennel originally meant a dog's shelter โ€” and by extension, a place where dogs are bred and kept. Working kennels go back to at least the medieval period: hunting packs were kept, fed and trained at the estate, and the word "kennel" was used for the whole operation, not just the building.

The stud book โ€” a written record of a dog's lineage โ€” is a 19th-century invention, tied to the same Victorian show boom that standardized breeds. The Kennel Club in the UK (1873) and the American Kennel Club (1884) were founded specifically to keep these records. In a very real sense, the modern idea of "a breed" came from someone deciding to write a dog's family tree down.

Kennel Keeper's note
In the game, "storage" is a pause button. In real kennels, a dog in residence is still exercised, trained and worked every day. The point of a kennel isn't to park a dog โ€” it's to keep several dogs safe at once. The game's storage slot is the parking end of that idea.

๐ŸŽฏ Practical tips

โ† ๐Ÿ‘— Grooming ๐ŸŽฎ Back to the meadow ๐Ÿฅ Next: Vet