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๐Ÿงฌ Lab

Breeding, trait inheritance, crossbreeds, and the one rule that governs every pup.

Where traits come from

What breeding is for

Breeding is the only way to get a dog with the specific trait and specific personality a Court client wants. Adoption gives you a random dog. Merging combines two dogs' traits and picks one. Only breeding lets you choose.

Breeding is also how crossbreeds are made โ€” dogs from two different lineages that you can't adopt or merge into existence. See Crossbreeds below.

Unlocks at Player Level 3. Before that, the ๐Ÿงฌ Lab tab is locked โ€” complete the level goals on the meadow first.
Requirements: both parents must be Lv 4 or higher, healthy, and of opposite sexes. The Lab also needs an empty meadow cell for the pup โ€” the Recruits tabs don't.

๐Ÿพ Purebred vs Mixed

ModeCostPup spawns atLineageResult
Purebred 150 ๐Ÿช™ Lv 3 One parent's lineage Normal dog
Mixed 250 ๐Ÿช™ Lv 3 One parent's lineage, but the name shows both Crossbreed (dashed ring)

Purebred keeps one parent's lineage. Mixed takes two different lineages and produces a crossbreed โ€” the pup is still one lineage under the hood, but its name reads as both, and it carries a black-and-white dashed ring and the +15% Market bonus.

Mixed only does something when the parents' lineages differ. If you pick Mixed with two same-lineage dogs, the game still charges 250 ๐Ÿช™ but the pup comes out indistinguishable from a Purebred. There's no discount and no crossbreed โ€” it's just a more expensive Purebred. Always check the "Lineage" line in the trait forecast box before you press Breed.
When to pick which:
  • Purebred โ€” for the Court, Packs, breeding stock, and anything that needs a specific lineage at a specific level. Cheaper and more predictable.
  • Mixed โ€” when you specifically want a crossbreed for the +15% Market bonus, or when a Market request names a lineage you don't have and you want to make one on purpose.

๐Ÿงฌ Crossbreeds

Two different lineages bred together in Mixed mode produce a crossbreed. The game does not (yet) assign them special breed names โ€” crossbreeds are displayed as "[Parent Lineage] ร— [Parent Lineage]", e.g. "Toy ร— Working" or "Hound ร— Terrier". The name order matches the parent order, so "Toy ร— Working" and "Working ร— Toy" are technically different names โ€” and can only merge with an identical name.

Why generic names? The developer has left room in the code for named crossbreeds (Labradoodle, Cockapoo, etc.) in a future update โ€” the table is there but empty for now. Until it's filled in, every crossbreed uses the "Lineage ร— Lineage" format. The real-world history of those named crosses is real; the game just doesn't have them yet.

What crossbreeds get you

Merging and crossbreeding

Don't build your Court or Pack plans around crossbreeds. They don't satisfy any Court client's breed requirement, they don't lead any Pack, and no buyer request asks for one specifically. Their only mechanical value is the +15% Market bonus.

๐Ÿบ Wolves in breeding

Wolves are their own lineage โ€” Wolf Cub at Lv 1, Grey Wolf at Lv 2, up through Moonhowl at Lv 8. They cannot be tamed, bathed, or dressed, but they can be bred (in any of the three breeding locations). Wolf breeding is one of the biggest coin engines in the game โ€” and one of the trickiest, because of the Wolfkeeper's escalating demands.

Wolf ร— Wolf

Two wolves of opposite sexes breed normally. The pup is a pure wolf โ€” no crossbreed override, no lineage mixing. This is the cleanest wolf breeding outcome: the pup inherits traits and personality like any dog, and can be delivered to the Wolfkeeper if it meets his current level requirement.

The Wolfkeeper raises his price โ€” and his standards. His first delivery takes any wolf Lv 3+ for 650 ๐Ÿช™. After that he wants more:

1st Lv 3+ ยท 650 ๐Ÿช™  |  2nd Lv 3+ ยท 700 ๐Ÿช™  |  3rd Lv 4+ ยท 750 ๐Ÿช™  |  4th Lv 4+ ยท 850 ๐Ÿช™  |  5th Lv 5+ ยท 950 ๐Ÿช™  |  6th+ Lv 6+ ยท 1,100 ๐Ÿช™

Two Lv 4 wolf breeders (in ๐Ÿฐ Court Recruits) will only satisfy deliveries 3 and 4. After that you need to breed their pups together to make Lv 5s and Lv 6s โ€” or keep a permanent pair of Lv 6 wolves as your final breeders.

Wolf ร— Dog = Wolfdog

A wolf bred with a dog in Mixed mode produces a Wolfdog. Wolfdogs are a special case: the pup inherits one parent's lineage, and the "Wolfdog" name covers both outcomes. Which parent's lineage it inherits decides everything.

If the Wolfdog inheritsโ€ฆWolf lineageDog lineage
Tame / groom / dress?โŒ Noโœ… Yes (Lv 3+)
Sell at the open Market?โŒ Noโœ… Yes (tamed + bathed)
Deliver to the Wolfkeeper?โœ… Yes (if Lv meets his ask)โŒ No โ€” Wolfkeeper only takes wolf lineage
Agitates the meadow?โœ… YesโŒ No
Can be bitten down a level?โœ… YesโŒ No
Gets the +15% Market bonus?โ€”โœ… Yes
You can't see the lineage from the card. Both wolf-lineage and dog-lineage Wolfdogs show the same "Wolfdog" name and the same glow. The way to check: tap the dog and look at the action panel. If "Tame" and "Wash" buttons appear, it's dog-lineage (safe, sellable, groomable). If not, it's wolf-lineage (deliver it to the Wolfkeeper and keep it off the meadow). The portrait colours are a hint too โ€” grey Wolfdog = wolf lineage; coloured Wolfdog = dog lineage.
50/50 odds. The game randomly picks which parent's lineage the pup inherits, so expect a mixed bag from a wolf-dog breeding pair. If you specifically want a wolf-lineage Wolfdog for the Wolfkeeper, you may need to breed several times. If you want dog-lineage Wolfdogs (for the Market's +15%), same story โ€” patience.

๐Ÿงฌ Trait inheritance

THE PUP'S TRAIT COMES FROM ITS PARENTS BOTH PARENTS SAME TRAIT Keen Nose + Keen Nose โ†’ 100% Keen Nose ONE HAS A TRAIT Keen Nose + none โ†’ 100% Keen Nose DIFFERENT, NON-CONFLICTING Keen Nose + Swift Paws โ†’ 50/50 DIFFERENT, CONFLICTING Swift + Silk โ†’ random new trait NEITHER PARENT HAS A TRAIT None + none โ†’ random new trait (the pup "discovers" one) PERSONALITY (SEPARATE FROM TRAIT) Always inherits one parent's personality โ€” 50/50, no conflicts

Every dog can carry at most one trait. The pup inherits one trait from its parents โ€” never two, never none unless neither parent had one. The trait forecast box in the Lab tells you the exact odds before you spend. Inheritance works the same regardless of whether the pup is purebred, crossbred, or a Wolfdog.

The three conflicts

๐Ÿ’จ Swift Paws โ†” ๐ŸŒธ Silk Coat
๐Ÿ’ช Strong Jaw โ†” โœจ Show Charm
๐Ÿฆด Hunting Nose โ†” ๐Ÿ‘ Herding Instinct

If both parents have conflicting traits, the pup gets a random new trait โ€” neither parent's. This is the one pairing to avoid unless you actively want randomness.

๐Ÿ€ The empty-cell problem

Lab breeding needs an empty meadow cell for the pup. If the board is full, the breed button will refuse. This is the single most common reason players can't breed.

Recruit breeding โ€” inside ๐Ÿ“ฆ Pack Recruits or ๐Ÿฐ Court Recruits โ€” does not need an empty cell. The pup is added to that storage area directly. It's also better value: the pup spawns at the parents' level, not at Lv 3.

WhereCostPup levelNeeds empty cell?
๐Ÿงฌ Lab (Purebred)150 ๐Ÿช™Lv 3โœ… Yes
๐Ÿงฌ Lab (Mixed)250 ๐Ÿช™Lv 3 (crossbreed)โœ… Yes
๐Ÿ“ฆ Pack Recruits150 ๐Ÿช™Parents' levelโŒ No
๐Ÿฐ Court Recruits150 ๐Ÿช™Parents' levelโŒ No
Recruit breeding is the strongest move in the game. Two Lv 6 Bloodhounds breed Lv 6 pups for 150 coins each. You skip 32 dogs' worth of merging every time. The same applies to wolves โ€” two Lv 6 wolves breed Lv 6 pups that each sell to the Wolfkeeper for 1,100 ๐Ÿช™ once you're deep into his escalation. See the Pack Challenges page for the full strategy.
Recruit breeding is always Purebred. There's no Mixed option inside the Recruits tabs โ€” if you want a crossbreed, you have to breed it in the Lab and find a meadow cell.

๐Ÿ“œ The real history

Trait inheritance is real, and it was worked out with peas. Gregor Mendel, an Augustinian friar, published his experiments on pea plants in 1866 and described how discrete traits pass from parent to offspring โ€” dominant, recessive, and the 3:1 ratios that come out of them. Nobody paid much attention until the early 1900s, when his work was rediscovered and became the foundation of genetics.

The game's "one trait per dog" rule is a simplification of that. Real inheritance is messier: most traits are controlled by many genes, and the environment matters too. But the 50/50 split, the 100% guarantee, and the conflicts are all based on real Mendelian logic โ€” they just compress a whole genome into a single letter.

Named crossbreeds are real, even though this game doesn't have them yet. The Labradoodle was invented in 1989 by Australian breeder Wally Conron, who crossed a Labrador Retriever with a Poodle looking for a low-shedding guide dog. Cockapoos, Yorkipoos, and the rest followed โ€” a market that barely existed in the 1990s now produces hundreds of thousands of designer puppies each year. Real dog registries argue about whether they count as breeds or not. The game currently labels all mixed-lineage pups by their parent lineages ("Toy ร— Working") rather than by name โ€” but the code is set up for the named crosses to be added in a future update.

Kennel Keeper's note
The Russian fox-farm experiment (Belyaev, 1959) tried to do with foxes what breeders do with dogs โ€” select for one trait (tameness) and see what follows. Within a few decades the foxes were also floppier-eared, patchier-coated and more puppy-faced. The lesson: selecting for one trait drags others along with it. The game's trait conflicts are a simplified version of that idea.

๐ŸŽฏ Practical tips

โ† ๐Ÿฅ Vet ๐ŸŽฎ Back to the meadow ๐Ÿ›๏ธ Manual